To add onto what I have already said on blogger on my earlier post about the readings from the first week of class I am now going to talk about how I feel about each of these topics. Got Game is one of the articles that I forget to mention in the blog that I posted before and it has a good point of how we should not stereotype the videogamers. Like it is stated in this article "game are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks and demand new levels of processing power"(20). Here we can see how games can change how people act in and out of the game. The games that they are playing are leading them into being in control and pick the next needed move. Having people like this in charge of business things would be a good idea because of this. They would be able to come up with new and exciting ideas for business's to go about doing.
The piece by Zimmerman tells us the basic ways to go about making a good video game. The naughty terms he tells us that are needed are play, games, narrative, and interactivity. These things can be different for each and every person, so I do not think that there really is a way that we can tell someone how to make a videogame that will be successful.
Now onto what Montfort would like to get across to us is how to break down the ways of videogames. He had a whole lot to go over, and how each video game has potential to become great. I think however that he goes way overboard with everything he is telling us. Some videogames only go with a few of these topics, and that does not make them any worse of a game! Sure some of these topics would make a video game better, but there shouldn't be something to tell us how to have videogames.
In The Influence of Literature and Myth in Videogames by Douglass Perry informs us that videogames have come to us in a verity of ways. Some come from books, movies, even the Bible! I think this is something that does not go with the ideas that Perry told us. Having it based on something that already was common and known to everyone does not make it new or exciting to anyone. I found it interesting that I have never really seen how many video games are really out there that are based on a movie, until I went to the movie store, and saw with my own eyes. I would like to see videogames go into something that will surprise us, and intriguing the players.
The last article I will talk about here will be Once Upon A Time by William Vitka. Vitka here is trying to inform us of how far videogames will go in the future. Instead of having ten videogames with the same problems, or goals we will have new ones, that will not be the same as every other one on the wall. I think videogames do have a big future, and will be able to grow into something that will help people to make their own stories, or whatever in their own life.
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You do a great job (in both posts) of summarizing AND engaging the ideas of the texts. It is important to place yourself in the context of the articles, and I see you doing that.
ReplyDeleteOne slight tweak I would make to these is changing the "we" to an "I" -- it's not always safe to assume that everyone is thinking the same way about these topics. If anything, the readings show us that there is a lot of disagreement about these issues. We therefore cannot safely universalize arguments, and that is what "we" does.
I would have liked to see these posts combined, because there is in some way a separation of ideas that is reflected in the split post. How do these things really come together? Maybe answer some of the questions that the articles pose, too, ie where are we going in the future of games...?