How do we study games is a very broad, and out there kind of question, so instead of jumping head first into it, let's take a look at how we study other types of things. For example different kinds of writings. We have poems, short stories, plays, chapter books, fiction, non-fiction, choose your own kind of stories, and so on. Is how we read these all different? In some ways yes, but in other ways no. This is a lot similar in how we play video games. There are ones that give the player more room to do what they want without being timed, and there are other games that time you to put more pressure on you to do what they are demanding of you to do. Depending on how much space we are given to play these games, we play these games in different ways. Some of the video games that are played "insists on telling a story, regardless of how the player chooses to play the game"(181). I think these kind of games should be put out and studied in a different ways then the games that do not go on to tell the person playing it a story. There really is no way that we can have playing a computer game such as Spider Solitar, and playing a game with a real character and story in the same category. This also goes along with how fiction and non-fiction books are always separated at the local libraries. They are so different, and go for a whole different kind of audience.
Some things that we should study in video games are the uses of "texture, colour, and light"(3). As in chapter one we were informed that some people see video games more as some kind of art that will come to take a better affect of the people playing them. The usage of almost everything that have in each scene is sort of like a mini drawing, or painting but in the form of a video game. The way I see it, is that video games that are influenced by something that is already exists is not art at all. But on the other hand, if a video game was just thought up, and is unlike anything else that is out, then it is really art. Everyone sees art in a different light, and who knows, maybe all kinds of video games are a kind of art?
If we see video games as art, then they go way beyond just the ways the rules, different outcomes, value of the good or bad outcomes, the player investment to get the outcome that the wish to have, the attachment of the outcome from the player, and the negotiable consequences for real life, from what Jesper Juul defined as the six common features of a game on page six in Got Game. The art of the game would change how the player plays the game, and would make them do things that they would not have thought of doing if it were not for the art. For example if the treasure that the player was looking for was right in front of their nose, but they see a shinny nice looking sea to the far right with what it looks like to be even more treasure on the sand, they will go for the more treasure. It will influence what the player is going to do next, and the real outcome of what is going to happen after they let go of the treasure that they were going to go for, to go get what seems to be an even better prize.
If the art of the game is something like this, then that would be a big part of how we would study it. The player in this case would be mostly in control of his or her actions, and that would be in a different category than the ones that the player must stay on a path for the whole time they are playing if it were up to me.
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Again, I'm confused by the multiple posts. Make sure to put this information together in one post. Otherwise, I'm doing the work of connecting the ideas.
ReplyDeleteWatch fragments and grammar issues...I am expecting these to be mini-essays, so professional and polished.
I get a very strong sense that you have read, but now push through summary to synthesis/ use.